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NPC Generator

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Advanced [show]


Pikar Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, white cloak. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a habit of throwing himself into exceedingly dangerous situations.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted divine powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark; and gnomish compassion

Ideals: Persistence, Gifted. Flaws: Impulsive, Racist. Bonds: Adventurer. Occupation: Scribe

Voice: Pirate accent

Attributes [hide]

Pikar Greenbottle, Male Halfling Monk 3
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)12 (+1) 12 (+1)7 (-2)
Skills Investigation +3, Performance +0
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Kerkad Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He sports a flattop crest cut. His red unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Cursed with vampirism at a very young age, Kerkad has worked very hard to control his curse. He has never given up on his writing dream.

Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions

Ideals: Artistic. Flaws: Disease, Insane. Bonds: Immigrant, Religious. Occupation: Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Kerkad Grrrmmballhyst, Male Dragonborn Warrior 1
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Insight +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 5000 cp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Henry Samuel, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in violet turtlenecks beneath a black coat with grey slacks. He has wavy white hair. His blue eyes are slightly larger than normal.

Personality: He is almost excessively polite to everyone, even when angry. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Henry took refuge in the large cave and found the beat up bow and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Rich, Nature. Occupation: Ruler

Voice: Middle-eastern accent

Attributes [hide]

Henry Samuel, Male Half-Elf Barbarian 2
Medium (5'9") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 3 (-4)16 (+3) 7 (-2)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 8
Languages Common, Elven, Ignan, Aquan, Terran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 220 gp.


Social Check DCs


Nedda Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. She carries with her a set of bows, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She is bald on top and has large red tufts of hair around her ears. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born in the south her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was always very intelligent and has formed a secret society of philosophers.

Motivation: Retire the richest woman in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Secretive. Bonds: Poor. Occupation: Detective

Voice: Sleepy voice

Attributes [hide]

Nedda Elderberry, Female Halfling Monk 2
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 8
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 7 (-2)10 (+0) 10 (+0)12 (+1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0

Possessions: 320 gp. Rose (50 gp). Freshwater pearl (16 gp).


Social Check DCs

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