Alice Ethanasath, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a morningstar, but if one is not available she will default to her longbow. She carries with her a set of longbows, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her red hair is thinning but still full. Her amber eyes are passionate and lively.
Personality: A deeply religious woman she believes everything happens for a reason. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born blind and as such lacked many opportunities for work. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend.
Ideals: Fighting. Flaws: Disease. Bonds: Religious, Adventurer. Occupation: Sage
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 100 gp.
Sannl Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She is physically well-built. Her long black hair is drawn into a two foot long braid. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: While she acts the brute, she is far gentler than she would appear. She works hard and plays hard.
History: Born to a Navigator, her father struggled to pay the bills. After coming to the age of reason, Sannl took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sannl fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and to pay off her debts
Ideals: Fighting, Gifted. Flaws: Insomniac, Hedonist. Bonds: Poor. Occupation: Cartwright
Voice: High pitched, excited
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 10 (+0) | 14 (+2) | 10 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 110 gp.
Adelaide Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'1" and wears professional attire. She has chestnut hair. She has a dull look in her green eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Adelaide abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: She wants to meet her childhood hero.
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Slave, Adventurer. Occupation: Slave Trader
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 5 (-3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 700 sp. Red spinel (50 gp). 1 Bullseye lantern.
Flask Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her clothes are grease stained in places. Her cinnamon fur is slicked back into a classic pompadour. Her ears are large.
Personality: Flask is depressed about a lot of things. She tends to be a nihilist. As long as the job gets done she does not care how it got done.
History: The child of northern immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Poor, Immigrant. Occupation: Sculptor
Voice: Booming voice
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp.
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