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Advanced [show]


Sun Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a pastel vest and prefers violet and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on her belt. Her orange fur is greasy and uncared for. This blue eyed southerner is not easily forgotten.

Personality: She is almost excessively polite to everyone, even when angry. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Sun was raised in a hard working conservative environment. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She's also a talented Engraver, but doesn't like to broadcast it.

Motivation: To be a Engraver again.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Job, Mentor. Occupation: Bather

Voice: Tuts and clicks tongue

Attributes [hide]

Sun Grass, Female Tabaxi Druid 1
Medium (4'9") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 11 (+0)14 (+2) 7 (-2)9 (-1)
Skills Medicine +0, Stealth +2
Senses Passive Perception 8
Languages Common, Giant, Draconic
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 gp.


Social Check DCs


Skirt Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. He keeps his red fur in a flapper bob. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He struck the Mason job and began his own company from there.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels kind of lost in life

Ideals: Fighting. Flaws: Depressed. Bonds: Job, Rich, Family, Slave. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Skirt Of Spirit, Male Tabaxi Adept 1
Medium (6'0") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 10 (+0)9 (-1) 8 (-1)14 (+2)
Skills Acrobatics +2, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. Deep green spinel (160 gp).


Social Check DCs


Pallabar Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His hair is blonde and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Pallabar was born in the west. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Joker, Persistence. Bonds: Adventurer, Slave. Occupation: Ruler

Voice: Sensual and smooth

Attributes [hide]

Pallabar Maekkelferce, Male Gnome Fighter 2
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)6 (-2) 11 (+0)12 (+1) 9 (-1)10 (+0)
Skills Performance +2, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee -2 / 1d6-4, Ranged +0 / 1d6-2, Grapple -2

Possessions: 1200 sp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Cloth of gold vestments (130 gp). 1 Darkwood Shield.


Social Check DCs


Fenriz Power, Male Tiefling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His purple hair has been sun bleached extensively. His thin eyebrows rest above his beady white eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his father was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fenriz fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Military. Occupation: Sculptor

Voice: Hissing voice

Attributes [hide]

Fenriz Power, Male Tiefling Aristocrat 1
Medium (6'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)12 (+1) 10 (+0)15 (+2)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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