Elizabeth Cumberbatch, Female Human [Permalink]
Personal [hide]
Description: She dresses like a well dressed Dyer does, and carries scythes. She has slicked back auburn hair. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Elizabeth was raised in a hard working conservative environment. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She struck the Dyer job and began her own company from there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting, Passionate, Gifted. Bonds: Job, Religious. Occupation: Dyer
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Joan Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her club with her veritable burlap sack of a shirt. Her skin is fair and her fingers are delicate and long. Her auburn hair is knotted and matted. Her gray eyes dart from person to person to random spaces in the air.
Personality: She dislikes all the random violence that takes place in the south. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was raised in a mountains tribe. She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Assassin for the past few years.
Motivation: She would like to get married and retire; and to be a barber again
Ideals: Pacifist, Professionalism. Bonds: Nature, Job, Has a crush. Occupation: Assassin
Voice: Booming voice
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 6 (-2) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 gp. Jasper (30 gp).
Agnes Hadleigh, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With wild brown hair. Her amber eyes lackadaisically let the world flow into them.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her necromantic abilities were realized during a raid on her village. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is greedy; and a rival would like her out of the picture
Ideals: Gifted. Flaws: Disease, Shy. Bonds: Rich, Criminal record. Occupation: Shepherd
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 7 (-2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Chenna Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her red boots flare out at the collars. She is portly but not overly obese. She has moderate length chestnut hair. Her otherwise smooth face is marked with small tiny scars.
Personality: Confrontational and typically high on some drug or another. She is an amazing painter.
History: She was born the only child of a wealthy merchant. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.
Motivation: Wants to open a new tavern; and she has comitted a past crime that haunts her to this day
Ideals: Gifted, Entrepeneur. Flaws: Addict. Bonds: Criminal record, Job. Occupation: Marshal
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 160 gp. 1 Masterwork Common Melee.
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