Birel Lathalas, Female Elf [Permalink]
Personal [hide]
Description: She wears dull tan sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed axe, just in case, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'8" when asserting herself. Her hair is silver, silky, and of moderate length. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is an amazing painter.
History: Birel was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Healer work with an outfit from a few towns over. Healer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has since lost track of the people in her past.
Motivation: Balancing her hectic life and new Healer responsibilities is difficult; and further expansion of business
Ideals: Impeccable, Gifted. Bonds: Attractive, Job, Family. Occupation: Healer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 7 (-2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Five Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and usually wears his pastel robe and has his bow always slung over his shoulder. His fur is beige and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Five and his spouse have recently divorced.
Motivation: Money/treasure; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, Rich, Immigrant. Occupation: Carter
Voice: Irish accent
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp.
Cecily Xiloscient, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'3" and prefers to wear flannel. Her left leg appears badly burned and disfigured. Her golden hair is greasy and uncared for. She wears large thick round spectacles.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to trick people and travel the world for free.
Motivation: She is a bit of a kleptomaniac; and seeks redemption
Ideals: Justice. Flaws: Ugly, Cynical. Bonds: Criminal record. Occupation: Spice Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 20 gp. Silver chalice with lapis lazuli gems (80 gp).
Shivering Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a fancy brown suit. His orange fur has been sun bleached extensively. His yellow unseeing eyes seem to look past you.
Personality: Shivering hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Shivering was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shivering fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Artistic, Fighting, Athletic. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Roofer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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