Direcris Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has no crest. His eyes are likewise red.
Personality: He is almost excessively polite to everyone, even when angry. He is lazy, self-centered, vain, and jealous.
History: Direcris was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Soapmaker work with an outfit from a few towns over. Soapmaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Shy, Selfish. Bonds: Family, Job, Criminal record. Occupation: Soapmaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Bullseye lantern.
Mindartis Hill, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a robe, a symbol of the four houses of cards around his neck, and a shield on his belt. He keeps his long brown hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He works hard and plays hard.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted necromantic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Poor, Attractive. Occupation: Bellfounder
Voice: Boston accent
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 12 (+1) | 6 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
Possessions: 140 gp. Citrine (50 gp). 1 Silk rope.
Habor Dare, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a feathered hat to cover his moderate length chestnut hair. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: This man loves singing and to teach people singing more than just about anything. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He feels threatened by others.
Ideals: Entrepeneur, Athletic, Artistic. Flaws: Addict, Fearful. Occupation: Cook
Voice: Timid voice
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 11 (+0) | 15 (+2) | 17 (+3) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Ignan, Undercommon, Dwarven
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 110 gp. 1 Banded mail.
Enidda Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue armored body suit, with a simple black line shooting up and back down. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Sporting a black mohawk this woman's hair draws a lot of attention. She wears crescent spectacles with a black brim.
Personality: A skeptical and narcissistic woman, Enidda's first love is herself. Her second love is also herself. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born several months after her father was called into army service. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: She is greedy; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Bonds: Family, Military, Rich. Occupation: Miner
Voice: American accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 5 (-3) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp.
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