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NPC Generator

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Advanced [show]


Clerebold Mancilla, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears baggy violet pantaloons and a pastel scarf. His hair is silver, silky, and of moderate length. His gray eyes have a joyful gleam in them most of the time.

Personality: He is a hateful person. He taunts others and blames them for his problems. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Clerebold took refuge in the ruined castle and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Military, Nature. Occupation: Brewer

Voice: Laughs frequently while speaking

Attributes [hide]

Clerebold Mancilla, Male Half-Elf Expert 2
Medium (5'2") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 12 (+1)7 (-2)
Skills Acrobatics +3, Deception +0
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 180 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Morthos Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and he perpetually has his sword ready. He has no hair. He is baby faced.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Fighting, Gifted, Logical. Flaws: Ugly, Insane. Occupation: Herbalist

Voice: Nasally tone

Attributes [hide]

Morthos Fluke, Male Tiefling Barbarian 1
Medium (6'10") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)12 (+1) 4 (-3)11 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 7
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 800 sp. Eye agate (14 gp).


Social Check DCs


Ozyman Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tattered old clothes. He is bald on top and has large red tufts of hair around his ears. His violet eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a very good compulsive liar and kleptomaniac.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother took him hunting and taught him how to get in the mind of other creatures. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Immigrant, Nature. Occupation: Brewer

Voice: Jittery and nervous

Attributes [hide]

Ozyman Brushgather, Male Halfling Sorcerer 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)14 (+2) 8 (-1)8 (-1)
Skills Deception +1, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling, Auran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Aym Sanity, Female Tiefling [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern woman wears a black tunic with grey highlights, and long tan pants that bunch up around her shoes. She has white hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Aym was born in the north. At a young age she loved to build and create. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic, Disciplined, Persistence. Flaws: Insane, Forgetful. Bonds: Criminal record. Occupation: Healer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Aym Sanity, Female Tiefling Commoner 1
Medium (6'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)10 (+0) 8 (-1)13 (+1)
Skills History +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 pp.


Social Check DCs

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