Donaar Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an entirely green suit with white socks and a vest with buckled shoes. He is portly but not overly obese. He wears a small hat to hide his balding. His eyes are likewise gold. His teeth are white and perfect.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He takes great joy in being the best Locksmith in town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Donaar was born on a far northern plains where he grew up under the tutelage of his father, an expert Locksmith. He then took over the family business and is one of the better Locksmith for hire.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Disease. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Locksmith
Voice: Low and grunting
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Fargrim Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He has a large grey mantle and cape that has been intricately interwoven into his yellow robe. He has a slight overbite and is overall scrawny. His chestnut hair is thinning but still full. His green unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Sold as a small child to a slaver, Fargrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels threatened by others; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist. Flaws: Disease, Shy. Bonds: Mentor, Slave. Occupation: Performer
Voice: Farmer accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 140 gp.
Susannah Zhou, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a violet costume with the symbols of her god on her torso. Her chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. Her eyes are likewise green.
Personality: She is overprotective of those who hire her services. She believes the world needs to unite to get rid of orcs once and for all.
History: Gifted from a young age, Susannah studied abroad. After coming to the age of reason, Susannah took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She wants revenge against orcs.
Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Guardian, Enemies. Occupation: Knight
Voice: High pitched and raspy
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 sp.
Himo Lathalas, Male Elf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a blue shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. He has no hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He can't help but pocket interesting objects he comes across
History: When he was but 8 years old his parents immigrated from the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Himo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Himo. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Addict, Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Animal Trainer
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 6 (-2) | 16 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Orc, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 230 gp. 4 Acid flasks.
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