Justin Norton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears a brown cloak and cross-gartered tan stockings. He wears his hair in dreadlocks. His thin eyebrows rest above his beady gray eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised in a island tribe. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Justice, Logical. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Fortune-teller
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 16 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 8 (-1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Orc
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 140 gp. Jet (40 gp).
Pijjirik Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He very much looks the part of a Bowyer. His brass crest is greasy and uncared for. His red eyes have a joyful gleam in them most of the time.
Personality: Pijjirik hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is obsessed with finding treasure.
History: Pijjirik was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Adventurer, Poor. Occupation: Bowyer
Voice: Russian accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 5 (-3) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 500 sp. 1 Half-Plate.
Dariff Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'10" has a big stupid grin on her face most of the time. She dresses in collared shirts and wears a proper scarf over her head. Her golden hair is greasy and uncared for. Her thin eyebrows rest above her beady gray eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is afraid of women and trembles around them
History: She is the product a well kept family trust fund and as such has never really known need. Through the years after Dariff was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Dariff's father didn't care for her much, and the feeling was mutual. She now mingles about in high society.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich. Occupation: Gardener
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 90 gp.
Silaqui Yaeldrin, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears many layers of old clothing at all times. Her black hair is drawn into a tight pony tail with a rose scrunchie. Her eyes are violet and catlike.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born the only child of a wealthy merchant. While studying, she fell in love. They married and had a daughter. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Silaqui never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Sabotage a competitor; and retire the richest woman in the south
Ideals: Gifted, Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Poor, In love. Occupation: Fisher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 6 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!
