Mindartis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). His golden hair is knotted and matted. His eyes are likewise gray. His teeth are white and perfect.
Personality: He acts crazy and hedonistic. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small plains village. A freak accident while working with his Architect mother left him crippled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mindartis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is a bit of a kleptomaniac; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting. Flaws: Hedonist, Disease. Bonds: Attractive, Nature. Occupation: Sailor
Voice: Raspy
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 380 gp.
Kellen Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a long, tan, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is cut short. His eyes are blue.
Personality: Calm and collected, he is a well trained Doctor. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Kellen was raised in a hard working conservative environment. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He ran away from his former home and has been making his living as a Doctor for the past few years.
Motivation: His spouse's relatives view him with great suspicion.
Bonds: Attractive, Job, Family, Enemies. Occupation: Doctor
Voice: Hissing voice
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 8 (-1) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: Just what you see.
Lone Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her lavender fur is singed and shortened. Her eyes are a pleasant amber.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born on a small isolated farm. In her 15th year, her parents were killed by a brigands raid, leaving Lone alone in the world. After a stint in an orphanage, she was adopted. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is a bit of a kleptomaniac; and many brigands want her driven away
Flaws: Ugly, Impulsive. Bonds: Criminal record, Nature, Enemies. Occupation: Healer
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp. 2 Smokesticks.
Shautha Beitz, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. Her red hair is wavy and long. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She speaks before she thinks and is too direct. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She desires power and/or immortality; and money/treasure
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Rich, Adventurer. Occupation: Adventurer
Voice: Scratchy, weak
Attributes [hide]
Medium (4'9") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 7 (-2) | 8 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp. Deep green spinel (100 gp). 1 Silk rope.
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