Koth Marleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He prefers to wear white pants and tee shirts. He has no hair. His violet eyes are passionate and lively.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a Weaver, his mother struggled to pay the bills. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Slave, Poor. Occupation: Fletcher
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 1 (-5) |
Senses Passive Perception 14
Languages Common, Orc, Gnome, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 2000 cp.
Pallabar Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He has a large blue mantle and cape that has been intricately interwoven into his tan robe. He is bristling with hidden weapons, mostly quarterstaffs and kukris. His white hair is drawn into a tight pony tail with a clover scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of brigands once and for all.
History: Pallabar was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Someone believes him a fraud; and he has decided he is irredeemable
Ideals: Athletic. Flaws: Insane. Bonds: Criminal record, Job, Enemies. Occupation: Layabout
Voice: Uses sign language
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 10 (+0) | 5 (-3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 120 gp. 1 Masterwork Thieves’ tools.
Saphara Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'4" and wears a custom-built plate barding that's adorned with green lining and desert motifs. Her left hand appears badly burned and disfigured. She has wavy black crest. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her red eyes.
Personality: She is extraordinarily eccentric. She is a logical person and will generally grow upset if things defy logic and science.
History: Saphara was raised in a hard working conservative environment. Like her father and her sister before her, after school she went straight into learning to become a Cook. She then took over the family business and is one of the better Cook for hire.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Cook
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 7 (-2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
Delg Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. His moppish silver hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a daughter. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Delg fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wishes to resurrect an old love; and wants to work out more often
Ideals: Opinionated, Fighting. Flaws: Disease. Bonds: Attractive, In love. Occupation: Apothecary
Voice: Dark and ominous
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: Just what you see.
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