Blossom Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her golden hair is greasy and uncared for. Her eyes are violet.
Personality: Cocky and sure of herself, she believes she is the best Blacksmith born in the past three hundred years. She can't help but pocket interesting objects she comes across
History: She was born blind and as such lacked many opportunities for work. Blossom was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Blossom decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Since then, she has sought to make the best of life.
Motivation: She is greedy.
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Rich, Job, Criminal record. Occupation: Blacksmith
Voice: Uses sign language
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 4000 cp.
Mastema Tolerance, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She usually wears her black robe and has her glaive always slung over her shoulder. Her hair is white and curly. She has red eyes and a black hat with a green feather.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She is frequently practicing swordplay.
History: She was born at the edge of vast mountains. Mastema abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: She's looking for her big break.
Ideals: Artistic. Bonds: Poor, Adventurer, Military, Nature. Occupation: Healer
Voice: Australian accent
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Gnoll, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp. An abacus with copper, silver and gold markers (30 gp).
Gerald Asheton, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His whole body is exceptionally muscular. He has done his best to style his white hair to look like a famous performer. His eyes are likewise violet.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: The child of a Cartwright, who enjoyed hunting, Gerald was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and money/treasure
Flaws: Ugly. Bonds: Adventurer, Immigrant, Nature, Rich. Occupation: Healer
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 6 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1 Masterwork studded leather.
Vonbin Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of longswords on his belt, each one with a topaz on the hilt. He keeps his long red hair kept up in a rat tail. He is baby faced.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Engraver, who enjoyed hunting, Vonbin was taken on many hunting expeditions. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Sensitive. Bonds: Rich, Nature, Religious. Occupation: Soapmaker
Voice: Sensual and smooth
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 140 gp. A small bag of saffron. (100 gp).
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