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John Kendal, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He carries a battered hand crossbow and tarnished sword as well. His hair is greying and his face has many wrinkles. He has a dull look in his hazel eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to fit into much smaller and tighter spaces than normal.

History: John was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has dedicated himself to building a better trade route.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Servant

Voice: Tuts and clicks tongue

Attributes [hide]

John Kendal, Male Human Wizard 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 6 (-2)8 (-1) 13 (+1)14 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. Bloodstone (20 gp).


Social Check DCs


Adran Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many black ritualistic tattoos. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the west his family was never financially stable. His father took him hunting and taught him how to get in the mind of other creatures. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Gnomish compassion; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Fighting. Flaws: Racist. Bonds: Adventurer, Nature, Poor. Occupation: Locksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Adran Amakiir, Male Half-Elf Warlock 1
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)5 (-3) 9 (-1)13 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs


Falkrunn Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears an entirely grey suit with black socks and a vest with buckled shoes. Her black hair is matted, messy, and big. She wears round tiny glasses practically rammed into her face.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born in a small mountains village. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Falkrunn took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She has recently gotten a pet goose that steals things from people.

Motivation: She is a bit of a kleptomaniac.

Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Nature, Criminal record. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Falkrunn Ironfist, Female Dwarf Paladin 1
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)9 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3, History +1
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 80 gp. Peridot (80 gp). 1 Good lock.


Social Check DCs


Portia Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears an entirely red suit with white socks and a vest with buckled shoes. Her hair is white and very short. Her brown eyes peer out from beneath her wide-brimmed red hat.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She dropped out of school before completing her studies. Days after completing her studies, news broke out that her hometown was attacked by goblins. Portia was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Mortician

Voice: Farmer accent

Attributes [hide]

Portia Copperkettle, Female Halfling Ranger 1
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)10 (+0) 10 (+0)13 (+1)
Skills Arcana +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 5000 cp. 1 Banded mail.


Social Check DCs

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