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NPC Generator

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Advanced [show]


Nogu Wordsworth, Female Half-Orc [Permalink]

Personal [hide]

Description: This western woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her clothes are grease stained in places. She has shaved her head bald. She wears an eyepatch.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She can't help but pocket interesting objects she comes across

History: She was born to loving parents in a slum to the west. Nogu was born on a far western desert where she grew up under the tutelage of her mother, an expert Bounty Hunter. She moves from town to town, unable to find a place to settle.

Motivation: She is a bit of a kleptomaniac; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nogu Wordsworth, Female Half-Orc Ranger 2
Medium (5'11") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)10 (+0) 10 (+0)1 (-5)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 30 pp. 1 Chain shirt.


Social Check DCs


Gerald Barclay, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Ploughman uniform. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is auburn, silky, and of moderate length. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of a Tanner, who enjoyed hunting, Gerald was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerald took refuge in the large cave and found the beat up halberd and armor he uses now. He now owns his own business.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Logical. Flaws: Shy. Bonds: Job, Attractive, Nature. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Gerald Barclay, Male Human Rogue 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)16 (+3) 11 (+0)7 (-2)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common, Goblin, Abyssal, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 20 gp.


Social Check DCs


Nuraval Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He is portly but not overly obese. He wears a deerstalker hat to hide his balding. His hazel eyes dart from person to person.

Personality: Always inclined to offer people food he seems plenty friendly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village he learned the ways of the warrior from his father. Nuraval abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: To be a Knight again; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Philantrophist, Justice, Fighting. Bonds: Adventurer, Job. Occupation: Navigator

Voice: Shortens vowels

Attributes [hide]

Nuraval Thrahak, Male Dwarf Warrior 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 16 (+3)14 (+2) 8 (-1)14 (+2)
Skills Deception +4, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Goblin
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2

Possessions: 290 gp.


Social Check DCs


Vani Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears dark leathers with embroidery. She keeps her long silver hair kept up in a rat tail. She wears crescent spectacles with a black brim.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for her.

Ideals: Athletic, Impeccable, Gifted. Flaws: Antagonistic. Bonds: Religious. Occupation: Unemployed

Voice: Rhymes sentences (sorry)

Attributes [hide]

Vani Hilltopple, Female Halfling Aristocrat 2
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)10 (+0) 7 (-2)13 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 gp.


Social Check DCs

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