Veit Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'0" southern man, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his long white hair kept up in a rat tail. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is witty, but his monotone delivery comes off as unnerving As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Joker, Justice, Gifted. Bonds: Poor, Criminal record. Occupation: Fisher
Voice: Timid voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 5 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +1
Possessions: Just what you see.
Keyleth Hanali, Female Elf [Permalink]
Personal [hide]
Description: She wears baggy blue pantaloons and a tan scarf. Her attire stands in sharp contrast to her halberd, which is beautifully polished and possesses an ornate carving of a rose on it. Her hair is cut close to her head. Her gray eyes are slightly larger than normal.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was raised in a plains tribe. There was a wharf not far from home where she often wandered off to fish. She tends to her Cook job now, and dutifully fulfills any obligations she has.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to be a painter again
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Job, Criminal record. Occupation: Cook
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 sp.
Mormo Terror, Male Tiefling [Permalink]
Personal [hide]
Description: 5'11" and muscular, this southern man wears a black costume with the symbols of his god on his torso. His silver hair is greasy and uncared for. He has gleaming, smiling white eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a habit of throwing himself into exceedingly dangerous situations.
History: Mormo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he feels kind of lost in life
Ideals: Athletic, Justice. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 4 (-3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: Black pearl (300 gp).
Skûn Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His top hat is riddled with cuts and holes. He wears large thick round spectacles.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Further he is a bit of a stoner and is frequently out of it.
History: He was born at the edge of vast mountains. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.
Motivation: To settle down with his crush.
Flaws: Ugly, Disease, Addict. Bonds: Poor, Nature. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 150 gp.
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