Miles Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tattered old clothes. His black hair is knotted and matted. His eyes, though not visible through his cowl, are violet.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Map Maker mother left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often.
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Barber
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 5 (-3) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +0
Possessions: Coral (40 gp). Deep green spinel (40 gp).
Felosial Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she prefers to wear tan pants and tee shirts. Her long brown hair reaches down to her waist. Her eyes are green and beady.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She pushes her goals aggressively. She is also a coward if confronted.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When Felosial reached her early adolescence her Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Since then, she has sought to make the best of life.
Motivation: She feels threatened by others; and she has a rivalry with the church that dominates her actions
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Religious, Military. Occupation: Bellfounder
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 350 gp. Red spinel (80 gp). Lapis lazuli (14 gp).
Spear Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is well dressed, but even with his fine clothing he looks run-down. His yellow fur is braided into rings. His ears are large.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a Marshal, his father struggled to pay the bills. In his 12th year, his parents were killed by a illithids raid, leaving Spear alone in the world. After a stint in an orphanage, he was adopted. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Meet up once more with his childhood friend; and he wants to get laid
Flaws: Ugly. Bonds: Poor, Enemies, Has a crush, Adventurer. Occupation: Dyer
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Cockaby Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His eyes are likewise amber.
Personality: Calm and collected, he is a well trained Gardener. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Born in the south to a Gardener, Cockaby learned a great deal about his father's area of expertise. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Cockaby began to lead the lost caravan. He left for the south, certain he would find work there.
Motivation: Many dire rats want him driven away.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Enemies, Immigrant. Occupation: Gardener
Voice: Raspy
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 70 gp.
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