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NPC Generator

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Advanced [show]


Oolah Acton, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a black costume with the symbols of magic on her torso. She is physically well-built. With wild brown hair. Her hazel eyes dart from person to person.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Oolah grew up listening to her mother's many stories. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now travels the world, in search of power and loot.

Motivation: Her religion dominates her actions; and she desires power and/or immortality

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Religious, Adventurer, Nature. Occupation: Miner

Voice: Scandinavian accent

Attributes [hide]

Oolah Acton, Female Half-Orc Aristocrat 1
Medium (4'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 7 (-2)6 (-2) 11 (+0)9 (-1)
Skills Stealth +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp.


Social Check DCs


Ranala Timbers, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she tends to wear a large tan jacket. Her auburn hair is cut short with large spiked bangs in the front. Her violet eyes dart from person to person.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During her travels, Ranala and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ranala discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Ranala fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She wants to meet her childhood hero; and she has money and likes to spend it

Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Adventurer, Rich. Occupation: Seamstress

Voice: Draws out vowels

Attributes [hide]

Ranala Timbers, Female Gnome Wizard 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 6 (-2)9 (-1) 16 (+3)10 (+0)
Skills Animal Handling +5, History +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Panana Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman wears tight fitting clothing which further accentuates her frame. Her long golden hair reaches down to her waist. This hazel eyed westerner is not easily forgotten.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is lazy and tries to find solutions quickly.

History: She was born to a criminal king-pin and mafia family Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: A deep hatred of goblins; and she feels that her past leaves her morally obligated to help

Ideals: Impeccable. Flaws: Lazy. Bonds: Attractive, Criminal record, Rich, Enemies. Occupation: Soapmaker

Voice: Ums and uhs a lot

Attributes [hide]

Panana Wildwander, Female Gnome Warlock 1
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)8 (-1) 6 (-2)9 (-1)
Skills Acrobatics +5, Athletics +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs


Meriele Mellegaard, Female Half-Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, marred by sweets. She has wavy white hair. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has a small toy that she constantly fidgets with.

History: She was born several months after her father was called into army service. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the north; and to share knowledge with the world

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Addict. Bonds: Military. Occupation: Mayor

Voice: Sleepy voice

Attributes [hide]

Meriele Mellegaard, Female Half-Elf Commoner 1
Medium (5'0") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)11 (+0) 7 (-2)13 (+1)
Skills Animal Handling +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 3000 cp.


Social Check DCs

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