River Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears professional attire. Her fur is cut close to her head. She tend to wears goggles to shield her eyes.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. River took refuge in the ruined castle and found the beat up spear and armor she uses now. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: A deep hatred of brigands; and many brigands want her driven away
Ideals: Impeccable. Bonds: Attractive, Enemies, Nature. Occupation: Carpenter
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. 1 Banded mail.
Hadarai Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears a tan costume with the symbols of the four houses of cards on his torso. His red hair is still thick. His fierce amber eyes like to dwell on things.
Personality: Hadarai hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born into a rich family. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: Wants to raise his children well; and to reunite with his old friends
Ideals: Artistic. Flaws: Secretive. Bonds: Rich, Adventurer, Family. Occupation: Ruler
Voice: Mousy voice
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 2 (-4) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp.
Resh Shelby, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised in a mountains tribe. Resh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him
Ideals: Fighting, Athletic, Impeccable. Flaws: Shy. Bonds: Nature. Occupation: Shoemaker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 6 (-2) | 8 (-1) | 3 (-4) | 16 (+3) |
Senses Passive Perception 6
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 8000 cp. 1 Masterwork Common Ranged Weapon.
Antinua Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and has a large tan mantle and cape that has been intricately interwoven into her black robe. Her skin is also unnaturally pale. She sports golden long hair. Her eyes are likewise blue.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She got into the Barrister business at a young age. Her mother took her hunting and taught her how to get in the mind of other creatures. She then took over the family business and is one of the better Barrister for hire.
Motivation: Further expansion of business.
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Barrister
Voice: Booming voice
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 7 (-2) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Orc, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee.
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