Phelaia Abstract, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and sports empty pouches on her belt. She has silver hair. Her thin eyebrows rest above her beady red eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving Energy wise she seems alert and responsive.
History: She was born blind and as such lacked many opportunities for work. She was an apprentice working in her father's forge. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of her son; and wants to open a new tavern
Ideals: Joker, Professionalism. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Navigator
Voice: Eastern European accent
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 11 (+0) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 180 gp.
Fargrim Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is silver and very short. He wears large thick round spectacles.
Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. He is a font of random trivia from the lore and stories he has discovered
History: He was born the only child of a wealthy merchant. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He's also a talented Farmer, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Logical, Entrepeneur. Bonds: Job, Family. Occupation: Engraver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Undercommon, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: Just what you see.
Nazdûg Brady, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He snorts whenever he laughs or is feeling confident. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and he is greedy
Ideals: Professionalism. Flaws: Ugly, Addict. Bonds: Rich, Adventurer. Occupation: Laborer
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 7 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 320 gp. 2 Holy water.
Aldous Langdon, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears baggy brown pantaloons and a black scarf. His tied-back hair is golden. His eyes are hazel and he is always smoking a pipe.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Aldous's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better village for his children.
Motivation: Revenge; and a need for knowledge about a nearby landmark
Flaws: Selfish, Antagonistic. Bonds: Adventurer, Criminal record, Enemies. Occupation: Bricklayer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 7 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 pp. Alexandrite (200 gp).
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