Ar-Gul Tinley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is typically in his Fortune-teller uniform. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his chestnut hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and to be a tanner again
Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Job, Slave. Occupation: Fortune-teller
Voice: Booming voice
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 2 (-4) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 5000 cp.
Gimble Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a blue top hat and blue clothes. His hair is blonde and curly. His blue eyes are slightly larger than normal.
Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north to a Herbalist, Gimble learned a great deal about his mother's area of expertise. A few years later when the south was not economically sound they moved to his current location. He now mingles about in high society.
Motivation: He is terrified, and will act out of fear; and to be a sage again
Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Job, Immigrant, Rich. Occupation: Herbalist
Voice: Jamaican accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 13 (+1) | 7 (-2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp. 1 Banded mail.
Gnarsh Jacobs, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a black costume with the symbols of death on his torso. His brown hair is long and unkept. His ears are large.
Personality: Gnarsh hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bellfounder arts, while his mother instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Bellfounder
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 3 (-4) | 10 (+0) | 1 (-5) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 320 gp.
Flame Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'1" and wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His left hand appears badly burned and disfigured. He wears a top hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He never swears and excessively uses polite adverbs when speaking. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the south, but his parents moved at a very young age to the west. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: Meet up once more with his childhood friend; and he wants revenge against gnolls
Ideals: Optimist. Bonds: Immigrant, Enemies, Adventurer. Occupation: Assassin
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp.
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