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NPC Generator

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Advanced [show]


Emen Oakley, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sword, just in case. Her chestnut hair is lengthy. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is afraid of women and trembles around them

History: She was born in the north. A few years later when the east was not economically sound they moved to her current location. She left for the north, certain she would find work there.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Justice. Flaws: Shy. Bonds: Immigrant, Attractive. Occupation: Stylist

Voice: Posh accent

Attributes [hide]

Emen Oakley, Female Half-Orc Monk 2
Medium (5'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)5 (-3) 9 (-1)8 (-1)
Skills Animal Handling +1, Deception +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 130 gp.


Social Check DCs


Shax Lithe, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 6'1" and wears a black vest and prefers grey and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her right hand appears badly burned and disfigured. She keeps her blue hair in a pixie cut. She has white eyes and a black hat with a grey feather.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now mingles about in high society.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Layabout

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shax Lithe, Female Tiefling Warlock 1
Medium (6'1") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 7 (-2)12 (+1) 8 (-1)14 (+2)
Skills Acrobatics +4, Perception +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 5000 cp. 1 Banded mail.


Social Check DCs


Tawna Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears rags and sports a simple walking cane. Her hair is silver, silky, and of moderate length. This blue eyed northerner is not easily forgotten.

Personality: She speaks before she thinks and is too direct. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Tawna was born in the north. At a young age she loved to build and create. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Tawna grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tawna. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To prove her worth to the world; and seeks redemption

Ideals: Persistence. Flaws: Impulsive. Bonds: Poor, Attractive, Slave, Criminal record. Occupation: Body Guard

Voice: Sounds elderly

Attributes [hide]

Tawna Greenleaf, Female Halfling Warlock 1
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)14 (+2) 5 (-3)13 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 7
Languages Common, Halfling, Giant, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: Just what you see.


Social Check DCs


Williamina Wentworth, Female Human [Permalink]

Personal [hide]

Description: Standing 5'2", this woman wears a grey shirt with thin green vertical stripes and tan pants. She has no hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born in a small plains village. Her father took her hunting and taught her how to get in the mind of other creatures. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Slave, Nature. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Williamina Wentworth, Female Human Commoner 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 11 (+0)13 (+1) 8 (-1)12 (+1)
Skills Perception +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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