Ernest Hale, Male Human [Permalink]
Personal [hide]
Description: He typically wears grey cloth garments or leather armor. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a cross on it. He keeps his blonde hair in a flapper bob. His green eyes dart from person to person to random spaces in the air.
Personality: He dislikes all the random violence that takes place in the west. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Courier arts, while his mother instructed him in etiquette, music and courtly manner. A freak accident while working with his Fletcher father left him crippled. He now mingles about in high society.
Motivation: He is content; and he is greedy
Ideals: Pacifist. Flaws: Fearful, Disease, Mundane. Bonds: Rich. Occupation: Courier
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 5000 cp.
Caelynn Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her black hair is cut short with large spiked bangs in the front. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Locksmith soon after.
Motivation: To be a Stableman again; and she'd like to take her coworkers down a peg
Ideals: Joker, Gifted. Bonds: Family, Job. Occupation: Locksmith
Voice: Speaks in third person
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp. Tourmaline (40 gp). 1 Masterwork Thieves’ tools.
Heward Ansley, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of the sun god around his neck, and a club on his belt. He has a black handlebar mustache and slicked back black hair. His violet eyes are passionate and lively.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He works hard and plays hard.
History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Emotional, Hedonist. Bonds: Attractive, Rich. Occupation: Barber
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 gp. Moss agate (7 gp).
Emerald Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a robe, a symbol of luck around her neck, and a trident on her belt. Her brown fur is heavily combed to the left. Her face is scarred and worn.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born in the east, but her parents moved at a very young age to the south. Emerald was born on a far eastern forest where she grew up under the tutelage of her father, an expert Sellsword. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her absent father
Ideals: Fighting, Passionate, Philantrophist. Flaws: Ugly. Bonds: Immigrant. Occupation: Sellsword
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 150 gp. 1 Chain shirt.
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