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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Oda Murnig, Female Gnome [Permalink]

Personal [hide]

Description: A moderately attractive woman, she dresses well, wearing tan shirts, loose pants, and blazers most of the time. Her long blonde hair reaches down to her waist. Her fierce violet eyes like to dwell on things.

Personality: This woman loves painting and to teach people painting more than just about anything. She is frequently practicing swordplay.

History: Born to a poor family in the city she treasured whatever gifts she got. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has never given up on her painting dream.

Motivation: She's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Military, Poor. Occupation: Gardener

Voice: Scratchy, weak

Attributes [hide]

Oda Murnig, Female Gnome Aristocrat 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)6 (-2) 15 (+2)13 (+1) 4 (-3)12 (+1)
Skills Insight -1, Performance +3
Senses Passive Perception 7
Languages Common, Gnome, Infernal
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2

Possessions: Black velvet mask with numerous citrines (60 gp).


Social Check DCs


Lone Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a lot of dark rich colors, with gold accents. Her fur, while still mostly lavender, has prominent grey streaks. She has a tattooed face.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Lone was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Her father was a soldier and died while she was still young. Lone was left her father's suit of armor and trained in its use and care. She is searching for what she claims is her rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Persistence. Bonds: Attractive, Adventurer, Poor, Military. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Lone Timber, Female Tabaxi Commoner 1
Medium (6'5") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)13 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 10 pp. 1 Small steel mirror.


Social Check DCs


Dee Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is blonde, silky, and of moderate length. She is baby faced.

Personality: She exudes charisma. She is a tour de force of persuasion. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She is the product a well kept family trust fund and as such has never really known need. She helped her father out around the business and became quite the natural. She has been saving her money to try and buy her brother's freedom.

Motivation: Find a way to reverse the transformation of her brother.

Flaws: Impulsive. Bonds: Rich, Attractive, Job, Family. Occupation: Performer

Voice: Relaxed voice

Attributes [hide]

Dee Jamjar, Female Halfling Barbarian 2
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 25 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)11 (+0) 5 (-3)15 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Windy Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy yellow fur. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his flail. He has a hunchback. His yellow fur has been sun bleached extensively. He is baby faced.

Personality: He speaks before he thinks and is too direct. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Windy grew up listening to his father's many stories. He was taken from his home at a very young age. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Flaws: Ugly, Impulsive. Bonds: Adventurer, Slave. Occupation: Fortune-teller

Voice: Scandinavian accent

Attributes [hide]

Windy Of Shadows, Male Tabaxi Commoner 1
Medium (5'0") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 6 (-2)15 (+2) 4 (-3)5 (-3)
Skills Nature +4, Performance -1
Senses Passive Perception 7
Languages Common, Infernal, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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