Flask On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple pastel robe with green stripes complete with hood. He has a slight overbite and is overall scrawny. He has no fur. He wears an eyepatch.
Personality: Stoic and calm, he prefers to meditate than take action. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Flask was born the youngest of three triplets. Flask abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend; and to unite with his brother
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Family, Adventurer. Occupation: Tailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Orc, Terran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Silver comb with moonstones (200 gp).
Oblar Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many blue ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has red hair. He has several tiny aquamarine earrings on each ear.
Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. Flattery will make him almost putty in your hands.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He now mingles about in high society.
Motivation: Balancing his hectic life and new Actor responsibilities is difficult; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Selfish. Bonds: Rich, Job, Adventurer. Occupation: Actor
Voice: Farmer accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 380 gp. 1 Half-Plate.
Snafû Royston, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses in black turtlenecks beneath a green coat with tan slacks. He has styled his auburn hair well, parting it to the right. His face is covered beneath a completely black helmet.
Personality: He has a massive crush on the younger sibling of the Roofer who has hired him part-time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Guard.
Ideals: Athletic, Joker. Bonds: Has a crush, Mentor. Occupation: Roofer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 120 gp.
Roywyn Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing a long, blue, dusty cloak. She has a slight overbite and is overall scrawny. Her hair, while still mostly auburn, has prominent grey streaks. She wears crescent spectacles with a black brim.
Personality: She speaks before she thinks and is too direct. She does not believe in violence as a means to an end. She is a dedicated Healer but believes her peers are too gung-ho.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Roywyn was born on a far eastern island where she grew up under the tutelage of her mother, an expert Healer. She inherited the family business which she has now maintained for 12 years.
Motivation: Wants to open a new tavern; and she is content
Ideals: Pacifist. Flaws: Impulsive, Mundane. Bonds: Immigrant, Job. Occupation: Healer
Voice: Italian accent
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 gp. 1 Masterwork Uncommon Weapon.
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