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NPC Generator

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Advanced [show]


Koeth Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and very much looks the part of a Marshal. He keeps his brown hair in a flapper bob. His gray eyes are slightly larger than normal.

Personality: A skeptical and narcissistic man, Koeth's first love is himself. His second love is also himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He served in the navy to pay for his family's outstanding loans. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He has drifted from career to career and currently works as a Marshal.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to raise his children well

Ideals: Impeccable. Flaws: Racist. Bonds: Job, Family, Military. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Koeth Rothenel, Male Elf Commoner 2
Medium (5'3") Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 7 (-2)6 (-2) 14 (+2)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Artin Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears dark leathers with embroidery. Her chestnut hair is braided into rings. She is baby faced.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She pushes her goals aggressively. She is also a coward if confronted.

History: When she was but 5 years old her parents immigrated from the west. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Artin took refuge in the large cave and found the beat up quarterstaff and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: She feels threatened by others.

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Immigrant, Nature. Occupation: Weaver

Voice: Russian accent

Attributes [hide]

Artin Dankil, Female Dwarf Aristocrat 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)16 (+3) 9 (-1)6 (-2)
Skills Intimidation +0, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Abyssal, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Andraste Kane, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a weathered and beat up set of banded mail beneath an oversized yellow coat. Her red hair is cut short. Her eyes are green and catlike.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born several months after her mother was called into army service. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She left for the south, certain she would find work there.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Optimist. Flaws: Insane. Bonds: Immigrant, Military. Occupation: Masseuse

Voice: American accent

Attributes [hide]

Andraste Kane, Female Half-Elf Adept 1
Medium (4'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)9 (-1) 14 (+2)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 700 sp.


Social Check DCs


Ûkrom Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and grey robe with the hood down, and he perpetually has his sickle ready. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant blue.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Ûkrom enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ûkrom fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Fighting, Artistic. Flaws: Depressed, Hedonist. Bonds: Nature. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Ûkrom Blyth, Male Half-Orc Barbarian 2
Medium (5'10") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)6 (-2) 11 (+0)11 (+0)
Skills Arcana +0, History +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 380 gp.


Social Check DCs

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