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NPC Generator

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Krimp Berkeley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are a pleasant violet.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is lazy, self-centered, vain, and jealous.

History: Born to a Baker, his father struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Ideals: Athletic, Fighting. Flaws: Selfish. Bonds: Criminal record, Poor. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Krimp Berkeley, Male Half-Orc Paladin 1
Medium (5'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)9 (-1) 11 (+0)12 (+1)
Skills Deception +3, Investigation +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 150 gp. Lapis lazuli (13 gp).


Social Check DCs


Barendd Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of nunchakus, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His long white hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses divination through singing.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in nunchaku use. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Optimist, Gifted. Bonds: Attractive, Religious, Enemies. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Barendd Foamtankard, Male Dwarf Fighter 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)10 (+0) 7 (-2)10 (+0)
Skills Stealth +2, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp. Rhodochrosite (10 gp).


Social Check DCs


Oblar Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears silk and lounges about seductively. His white hair is smooth and relatively long. This blue eyed northerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the north. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Oblar took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He became a Sailor soon after.

Motivation: To pay off his debts; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Pacifist. Flaws: Impulsive. Bonds: Attractive, Poor, Nature. Occupation: Sailor

Voice: Scratchy, weak

Attributes [hide]

Oblar Smoothhands, Male Halfling Druid 1
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)5 (-3) 6 (-2)14 (+2)
Skills Animal Handling +0, Performance +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Althaea Galanodel, Female Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a custom-built plate barding that's adorned with blue lining and desert motifs. Beneath her clothing is a huge mess of scar tissue. Her hair is brown and curly. Her otherwise smooth face is marked with small tiny scars.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She works hard and plays hard.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Hedonist. Bonds: Slave, Criminal record, Adventurer. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Althaea Galanodel, Female Elf Cleric 1
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)8 (-1) 10 (+0)11 (+0)
Skills Acrobatics +5, History +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. 1 Silk rope.


Social Check DCs

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