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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Aym Weary, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her whole body is exceptionally muscular. She has dyed her greying white hair a little too much giving a sharp white color. She is missing an eye and her face is severely sunburned. Her one remaining eye shines silver.

Personality: She is a Fletcher first and foremost. She believes firmly that knowledge should be universal. She is skeptical of what others tell her and is slow to trust.

History: The child of southern immigrants she idolized her mother. She worked as a nervous Fletcher and found it very stressful. She has worked as a Fletcher like her mother before her.

Motivation: Retire the richest woman in the south; and she is unsatisfied with her job

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Aym Weary, Female Tiefling Aristocrat 1
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 7
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 8 (-1)16 (+3) 7 (-2)10 (+0)
Skills Nature +5, Persuasion +2
Senses Passive Perception 8
Languages Common, Dwarven, Orc, Abyssal
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0

Possessions: 100 sp.


Social Check DCs


Right-Handed Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His small hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is afraid of women and trembles around them

History: He got into the Bowyer business at a young age. He helped his mother out around the business and became quite the natural. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new bowyer responsibilities is difficult

Ideals: Athletic, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Bowyer

Voice: Spanish accent

Attributes [hide]

Right-Handed Shoe, Male Tabaxi Fighter 1
Medium (5'7") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)12 (+1) 17 (+3)9 (-1)
Skills Intimidation +1, Religion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 700 sp.


Social Check DCs


Nithther Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally shirtless and showing off his tattooed chest. His crest is black and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His mother raised him in a mountain cabin. After coming to the age of reason, Nithther took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Philantrophist, Gifted, Impeccable. Bonds: Enemies, Nature. Occupation: Performer

Voice: Eastern European accent

Attributes [hide]

Nithther Jharthraxyn, Male Dragonborn Cleric 3
Medium (6'4") Dragonborn, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)4 (-3) 13 (+1)15 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. Coral (80 gp). Smoky quartz (20 gp).


Social Check DCs


Susannah Gentry, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her moppish golden hair is in a traditional bowl cut. Her eyes are a pleasant violet.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is able to fit into much smaller and tighter spaces than normal.

History: She was born at the edge of vast desert. Susannah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She used her abilities to travel the world and help people.

Motivation: She's attracted to the PC; and wants her loneliness to end

Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Nature, Has a crush. Occupation: Miner

Voice: Tuts and clicks tongue

Attributes [hide]

Susannah Gentry, Female Human Commoner 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)8 (-1) 14 (+2)8 (-1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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