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NPC Generator

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Advanced [show]


Pijjirik Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. His crest is greying and his face has many wrinkles. His face is scarred and worn.

Personality: He can speak with the recently deceased. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Pijjirik took refuge in the large cave and found the beat up kukri and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Criminal record, Nature. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Pijjirik Jerynomonis, Male Dragonborn Ranger 1
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 5 (-3)10 (+0) 11 (+0)15 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 30 pp. 3 Smokesticks.


Social Check DCs


Prosperine Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. She has moderate length chestnut hair. She has black eyes and a black hat with a grey feather.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She helped her mother out around the business and became quite the natural. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is unsatisfied with her job; and doesn't want to be a armorer and was forced into it by her family

Ideals: Disciplined. Flaws: Disease. Bonds: Job, Rich, Family. Occupation: Armorer

Voice: Slurs words

Attributes [hide]

Prosperine Bedlam, Female Tiefling Expert 1
Medium (5'0") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 5 (-3)13 (+1) 15 (+2)13 (+1)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5

Possessions: 10 pp.


Social Check DCs


Lewis Hampton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He very much looks the part of a Knight. He has shaved his head bald. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a small toy that he constantly fidgets with.

History: He comes from a rich eastern family. He dropped out of school before completing his studies. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Opinionated, Logical. Flaws: Addict. Bonds: Job, Rich. Occupation: Knight

Voice: High pitched and raspy

Attributes [hide]

Lewis Hampton, Male Human Monk 2
Medium (6'0") Human, Neutral Evil (CR 2)
Armor Class 8
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 9 (-1)5 (-3) 6 (-2)13 (+1)
Skills Performance +3, Sleight of Hand +0
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2

Possessions: 280 gp. White pearl (140 gp). Red-brown spinel (140 gp). 1 Chain shirt.


Social Check DCs


Rolf Acton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey deerstalker hat and grey clothes, and he perpetually has his bow ready. He wears his golden hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich western family. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Rich, Guardian, Criminal record. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Rolf Acton, Male Human Fighter 1
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 7 (-2)8 (-1) 12 (+1)9 (-1)
Skills Athletics +0, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +1

Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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