Dustin Langley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He usually wears his grey robe and has his hand crossbow always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. He wears a Stetson hat to cover his moderate length black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he is a bit of a kleptomaniac
Ideals: Persistence. Flaws: Insane. Bonds: Slave, Adventurer, Criminal record. Occupation: Tailor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 9 (-1) | 10 (+0) | 4 (-3) | 4 (-3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 3000 cp. White pearl (150 gp). 1 Masterwork Common Ranged Weapon.
Aldous Tickle, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear brown clothing when he does not wear armor. His hair is white and curly. His brown eyes peer out from beneath his top brown hat.
Personality: He can speak with the recently deceased. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure; and a deep hatred of giants
Ideals: Gifted, Justice. Flaws: Disease. Bonds: Rich, Enemies. Occupation: Junk Dealer
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Mumpena Murnig, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortbow, just in case. She sports a flattop hair cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Shepherd mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To end her boredom; and wants to open a new tavern
Ideals: Joker, Opinionated. Flaws: Disease, Insomniac. Bonds: Poor. Occupation: Architect
Voice: Creaky witch voice
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 11 (+0) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 8 Acid flasks.
Chay Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a white coat. His golden hair is unkempt and raggedy. His brown eyes lackadaisically let the world flow into them.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He receives visions of the future at random moments
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted martial powers by his dying brother.
Motivation: A deep hatred of gnolls.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Locksmith
Voice: Italian accent
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 2)
Armor Class 8
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 8 (-1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 360 gp.
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