Sun Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft brown waves gently in the breeze. She has done her best to style her beige fur to look like a famous performer. She tend to wears goggles to shield her eyes.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now mingles about in high society.
Motivation: She feels kind of lost in life.
Ideals: Extrovert. Flaws: Depressed, Insane. Bonds: Rich, Military. Occupation: Armorer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 9 (-1) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 sp.
Fargrim Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is renowned for his bright grey suits and hats. His hair is long and brown with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His eyes are a pleasant amber.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Fargrim was born the youngest of three triplets. His first spouse was a Performer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's also a talented Performer, but doesn't like to broadcast it.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is unsatisfied with his job
Ideals: Joker. Flaws: Shy. Bonds: Family, Job, Criminal record. Occupation: Scribe
Voice: Irish accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp. 1 Banded mail.
Oda Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She usually wears her blue robe and has her sai always slung over her shoulder. She carries with her a set of sais, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her hair is chestnut, silky, and of moderate length. Her eyes are hazel and catlike.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Further she is a bit of a stoner and is frequently out of it.
History: She was raised in a white middle class family as the only child. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Opinionated. Flaws: Addict, Mundane. Bonds: Attractive. Occupation: Locksmith
Voice: Prounounces S like Z
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 11 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Nija Patience, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her dark red hair, when down, is lengthy. Her gold eyes dart from person to person to random spaces in the air.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. Around other people she will do her best to conceal her emotions and appear jolly.
History: The child of northern immigrants she idolized her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She moves from town to town, unable to find a place to settle.
Motivation: Retire the richest woman in the north; and further expansion of business
Ideals: Entrepeneur, Justice. Flaws: Shy. Bonds: Immigrant, Attractive. Occupation: Miner
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 80 gp. Sard (80 gp). 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
