Hunter Shirley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears skinny pants and wears a brown and violet robe with the hood down. His white hair is thinning but still full. He has a tattooed face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in the west, but his parents moved at a very young age to the north. Over the years he perfected his riding and shooting skills. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting. Bonds: Nature, Immigrant. Occupation: Mason
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 8 (-1) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Just what you see.
Damaia Despair, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a green small hat and green clothes. She keeps her blue hair in a pixie cut. Her eyes are white and she is always smoking a pipe.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She is the product a well kept family trust fund and as such has never really known need. When Damaia reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has gone from town to town working and never settling down anywhere, but has fallen for a local Bather. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and seeks redemption
Ideals: Persistence. Bonds: Has a crush, Rich, Military, Criminal record. Occupation: Map Maker
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Undercommon, Elven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Masterwork Light steel shield.
Shadow In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He has a slight overbite and is overall scrawny. His fur, while still mostly black, has prominent grey streaks. His eyes are copper and beady.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He enjoys reading and quiet.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shipwright arts, while his mother instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Logical. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Shipwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 6 (-2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 2000 cp. Amber (70 gp).
Rimple Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male wears dull blue sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He is tall, broad shouldered and powerfully built. His blonde hair is braided into rings. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is witty, but his monotone delivery comes off as unnerving He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and meet up once more with his childhood friend
Ideals: Joker, Logical. Flaws: Forgetful. Bonds: Attractive, Immigrant. Occupation: Roofer
Voice: Jamaican accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp. 1 Masterwork manacles.
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Their contribution stands as a beacon of hope for all adventurers!
