Verin Cryptic, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears tight fitting clothing which further accentuates her frame. She wears a small hat to hide her balding. Her silver eyes dart around the room hyper actively observing anyone and anything.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Verin was born with her mother's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. During her travels, Verin and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Verin discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Verin fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She has passion for adventuring and risk; and regain custody of her daughter
Flaws: Selfish, Disease. Bonds: Attractive, Rich, Adventurer, Family. Occupation: Bookbinder
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 5 (-3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 400 sp. 1 Masterwork Uncommon Weapon.
Tricking Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears tight fighting clothing, which leaves very little to the imagination. His fur is beige and curly. His face is scarred and worn.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has decided he is irredeemable; and to find somewhere to settle down
Ideals: Fighting. Flaws: Ugly, Mundane, Fearful. Bonds: Criminal record. Occupation: Farmer
Voice: Boston accent
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 8 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 pp.
Naeris Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is blonde, silky, and of moderate length. His eyes are amber and catlike.
Personality: He is almost excessively polite to everyone, even when angry. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised by priests from a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is compelled to act according to his religious beliefs; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Religious, Mentor. Occupation: Bowyer
Voice: Irish accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Masterwork studded leather.
Halander Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red coat over a white low-cut shirt, and a broad hat upon his head. He is physically well-built. His golden hair has been sun bleached extensively. His eyes are brown and catlike.
Personality: Halander speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Impeccable, Philantrophist, Entrepeneur. Bonds: Rich, Adventurer. Occupation: Apothecary
Voice: Italian accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 8 (-1) | 6 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 10 pp. Silver chalice with lapis lazuli gems (70 gp). 3 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
