Sarah Cumberbatch, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a worn and beaten armor. Her head has been shaved. She has gleaming, smiling green eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has a minor phobia of water and hates getting wet.
History: She served in the navy to pay for her family's outstanding loans. She was an apprentice working in her father's forge. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Balancing her hectic life and new Knight responsibilities is difficult.
Flaws: Ugly, Fearful. Bonds: Guardian, Military, Job. Occupation: Knight
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
Xanaphia Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a lot of dark rich colors, with gold accents. Her chestnut hair is still thick. She has hazel eyes.
Personality: She is overprotective of those who hire her services. She always tries to repair and not replace. It was this mentality that drove her into the Shepherd business.
History: She was raised in a plains tribe. Xanaphia liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Persistence. Bonds: Attractive, Guardian, Nature, Religious. Occupation: Shepherd
Voice: French accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 6 (-2) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 150 pp.
Cory Carlton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a long auburn beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He is obsessed with a lost civilization.
History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is searching for what he claims is his rightful reward.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Flaws: Insane. Bonds: Enemies, Adventurer, Poor. Occupation: Unemployed
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee.
Phelaia Enigma, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green collared shirt and black skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her blue hair is thinning but still full. Her eyes, though not visible through her cowl, are white.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She is obsessed with a lost civilization.
History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Phelaia has worked very hard to control her curse. She was granted psionic powers by her dying brother.
Motivation: A rival would like her out of the picture; and she is a bit of a kleptomaniac
Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Architect
Voice: Indian accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 90 pp.
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Their contribution stands as a beacon of hope for all adventurers!