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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Uraim Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears just a grey suit. His auburn hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his father.

History: Uraim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Retire the richest man in the south.

Ideals: Justice, Entrepeneur. Bonds: Attractive, Poor, Religious. Occupation: Barber

Voice: Russian accent

Attributes [hide]

Uraim Holderhek, Male Dwarf Rogue 3
Medium (4'3") Dwarf, True Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 19 (+4)9 (-1) 8 (-1)7 (-2)
Skills Insight +1, Investigation +1
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 400 sp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Sun Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of his god around his neck, and a axe on his belt. His fur is gray and very short. His eyes are likewise green. His teeth are white and perfect.

Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Philantrophist. Flaws: Insane. Bonds: Attractive. Occupation: Marshal

Voice: Breathy voice

Attributes [hide]

Sun Wind, Male Tabaxi Warrior 1
Medium (5'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 14 (+2)10 (+0) 8 (-1)7 (-2)
Skills Performance +0, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Erdan Amakiir, Male Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing colorful clothing, dressed as a Marshal. He is an epitome of beauty. He has a golden handlebar mustache and slicked back golden hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He desires power and/or immortality; and money/treasure

Flaws: PTSD. Bonds: Attractive, Job, Immigrant, Rich, Adventurer. Occupation: Marshal

Voice: Slow speaker

Attributes [hide]

Erdan Amakiir, Male Elf Warlock 1
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)7 (-2) 9 (-1)14 (+2)
Skills Deception +4, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 sp.


Social Check DCs


Makaria Charity, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. She carries a battered bastard sword and tarnished bow as well. She has brown hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is obsessed with finding treasure.

History: From birth she was tutored by a cruel and relentless mentor. A gypsy cursed her at a young age, leading to her ugly appearance. She is searching for what she claims is her rightful reward.

Motivation: She wants to meet her childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Terse. Bonds: Adventurer, Mentor. Occupation: Blacksmith

Voice: Thin and wheezing

Attributes [hide]

Makaria Charity, Female Tiefling Adept 1
Medium (5'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 700 sp.


Social Check DCs

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