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NPC Generator

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Advanced [show]


Virra Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many green ritualistic tattoos. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her white hair is wavy and long. Her thin eyebrows rest above her beady amber eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born in the east. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She left for the east, certain she would find work there.

Motivation: Dragonborn compassion; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly, Secretive, Racist. Bonds: Immigrant. Occupation: Layabout

Voice: Shortens vowels

Attributes [hide]

Virra Gobblefirn, Female Gnome Cleric 2
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)13 (+1) 14 (+2)5 (-3)
Skills Deception -1, Performance -1
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 80 gp.


Social Check DCs


Dazzazn Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy black suit. His silver crest is slicked back into a classic pompadour. He has gleaming, smiling red eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Dazzazn lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and to unite with his brother

Ideals: Disciplined. Bonds: Attractive, Immigrant, Enemies, Family, Adventurer. Occupation: Healer

Voice: Spits and sputters

Attributes [hide]

Dazzazn Verthisathurgiesh, Male Dragonborn Warrior 1
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 5 (-3)9 (-1) 7 (-2)12 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 2000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Fabien Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is heavily combed to the left. His eyes are amber.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: He wants to meet his childhood hero.

Ideals: Joker. Bonds: Slave, Adventurer. Occupation: Shipwright

Voice: Boston accent

Attributes [hide]

Fabien Musgraben, Male Gnome Sorcerer 1
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)12 (+1) 11 (+0)8 (-1)
Skills Intimidation +1, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 pp. Peridot (30 gp).


Social Check DCs


Rangrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His skin is fair and his fingers are delicate and long. His brown hair is singed and shortened. He has green eyes and a brown hat with a white feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rangrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rangrim. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Rangrim Daerdahk, Male Dwarf Druid 1
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 11 (+0)9 (-1) 10 (+0)8 (-1)
Skills Investigation +1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Coral (40 gp).


Social Check DCs

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