Kabbarg Cornish, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with white colored cloaks and clothing, and carries warhammers. Her wide-brimmed hat is riddled with cuts and holes. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She snorts whenever she laughs or is feeling confident. She is used to getting what she wants. In part because she is a meticulous planner.
History: Kabbarg lived on a farm with her mother, near the main road leading to a nearby town. Her first spouse was a Merchant, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She is not mentally stable, and does not behave rationally; and marry her brother to traveling adventurers
Ideals: Fighting, Professionalism. Flaws: Ugly, Insane. Bonds: Family. Occupation: Miner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 5 (-3) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 100 gp.
Rosalind Berevan, Female Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears tattered old clothes. She has moderate length silver hair. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born at the edge of vast mountains. Her father took her hunting and taught her how to get in the mind of other creatures. She's since become an addict/alcoholic.
Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Ugly, Addict, Antagonistic. Bonds: Criminal record, Nature. Occupation: Carter
Voice: High pitched, excited
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 4 (-3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 400 sp.
Beiro Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he is dressed in earthy colors with a tan and brown handkerchief worn on his left side, and is pretty ugly. He has moderate length golden hair. He tend to wears goggles to shield his eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Beiro liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Adventurer, Nature, Rich. Occupation: Unemployed
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 5 (-3) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp.
Rosamund Milton, Female Human [Permalink]
Personal [hide]
Description: She wears suspenders and brown workpants. Her shirt is yellow, and she wears a heavy brown leather apron most of the time, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'4" when asserting herself. Her top hat is riddled with cuts and holes. Her eyes are gray and beady.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is obsessed with her god.
History: Born in the west her family was never financially stable. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rosamund took refuge in the large cave and found the beat up bastard sword and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Flaws: Ugly, Shy. Bonds: Religious, Poor, Nature. Occupation: Bowyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Druidic, Giant
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 70 gp. 2 Thunderstones.
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