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NPC Generator

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Advanced [show]


Thervan Iranapha, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is heavily combed to the left. He wears an eyepatch.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great joy in being the best Miller in town.

History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. Since then, he has sought to make the best of life.

Motivation: He is unsatisfied with his job; and marry his brother to traveling adventurers

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Poor, Family. Occupation: Miller

Voice: Old Prospector

Attributes [hide]

Thervan Iranapha, Male Elf Bard 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 5 (-3)12 (+1) 10 (+0)15 (+2)
Skills Athletics +3, Investigation +3
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1300 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Quelenna Beitz, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is dressed in an above average manner. Her white hair is slicked back into a classic pompadour. She has a dull look in her amber eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and wants to raise her children well

Flaws: Antagonistic, Impulsive, Disease, Insomniac. Bonds: Attractive. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Quelenna Beitz, Female Half-Elf Wizard 1
Medium (4'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)10 (+0) 12 (+1)5 (-3)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 gp.


Social Check DCs


Cecily Staurheim, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her red hair is slicked back into a classic pompadour. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Cecily was born in the east. At a young age she loved to build and create. A gifted student she started as a Banker, but she got bored and became a Detective. She has achieved small success as a Detective.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she wants to meet her childhood hero

Ideals: Persistence. Bonds: Attractive, Adventurer, Job, Criminal record. Occupation: Detective

Voice: Russian accent

Attributes [hide]

Cecily Staurheim, Female Human Adept 1
Medium (4'7") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 14 (+2)10 (+0) 5 (-3)13 (+1)
Skills Athletics +0, Intimidation +3
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 140 gp.


Social Check DCs


Beast Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His lavender fur is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. He uses divination through singing.

History: He was born in the west. He found a children's book about a Tabaxi Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Immigrant. Occupation: Butcher

Voice: Sore throat, cough

Attributes [hide]

Beast Grass, Male Tabaxi Monk 1
Medium (6'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 5 (-3)8 (-1) 10 (+0)11 (+0)
Skills Investigation +1, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp. A roughly beaten golden orb (180 gp).


Social Check DCs

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