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NPC Generator

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Advanced [show]


Trynnicus Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'7". He wears a green armored body suit, with a simple brown line shooting up and back down, and his gloved hand is found clutching a longbow. He has moderate length brass crest. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Jeweler business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Jeweler.

Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg

Ideals: Optimist. Bonds: Attractive, Job, Religious. Occupation: Jeweler

Voice: High pitched and raspy

Attributes [hide]

Trynnicus Jerynomonis, Male Dragonborn Expert 1
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +1, Medicine +4
Senses Passive Perception 12
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4

Possessions: 700 sp.


Social Check DCs


Thervan Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a blue suit, green shirt, and black tie. He keeps his golden hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the east was not economically sound they moved to his current location. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Philantrophist. Bonds: Immigrant, Rich. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Thervan Amastacia, Male Elf Fighter 1
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Terran, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Dûshrat Dalton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man prefers to wear black clothing when he does not wear armor. He is muscular with a powerful set of arms. He keeps his blonde hair in a pixie cut. His eyes are a pleasant hazel.

Personality: Dûshrat wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Masseuse, who enjoyed hunting, Dûshrat was taken on many hunting expeditions. In his 13th year, his parents were killed by a gnolls raid, leaving Dûshrat alone in the world. After a stint in an orphanage, he was adopted. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Revenge.

Ideals: Disciplined, Fighting. Bonds: Nature, Enemies, Slave. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Dûshrat Dalton, Male Half-Orc Ranger 2
Medium (5'6") Half-Orc, Neutral Good (CR 2)
Armor Class 8
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 6 (-2)12 (+1) 11 (+0)8 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 70 gp.


Social Check DCs


Baggi Clare, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears skinny pants and wears a white and black robe with the hood down. Her hair is long and auburn with streaks of brown, and is pulled back with small white clips. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She dislikes all the random violence that takes place in the north. She has a small toy that she constantly fidgets with.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Baggi was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Baggi decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She's since become an addict/alcoholic.

Motivation: To get a good night's sleep; and she has decided she is irredeemable

Ideals: Pacifist. Flaws: Addict, Insomniac. Bonds: Military, Criminal record. Occupation: Tailor

Voice: Excited and jittery

Attributes [hide]

Baggi Clare, Female Half-Orc Fighter 1
Medium (5'3") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)16 (+3) 13 (+1)6 (-2)
Skills Intimidation +0, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Gnome, Aquan, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs

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