Jezebeth Bright, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 6'4" and wears a robe, a symbol of the sun god around her neck, and a spear on her belt. Her left hand appears badly burned and disfigured. Her hair is dark red and curly. She has gold eyes.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born to loving parents in a slum to the south. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Cook they were divorced and she won custody of their son. She worked as a Server, and she later adopted a second son.
Motivation: Wants to raise her children well.
Ideals: Fighting. Flaws: Ugly. Bonds: Family, Poor. Occupation: Server
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Anne Roscoe, Female Human [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. Her hair is black and curly. Her fierce gray eyes like to dwell on things.
Personality: She hates Humans with a passion. As such she is filled with self loathing. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Gifted from a young age, Anne studied abroad. She was taken as a slave by a traveling circus and forced to perform Due to her spouse's obsession with being a Sculptor they were divorced and she won custody of their son. She worked as a Adventurer, and she later adopted a second son.
Motivation: Regain custody of her son; and her relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Family, Slave. Occupation: Adventurer
Voice: Pirate accent
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 8 (-1) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Gale Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her whole body is exceptionally muscular. Her cinnamon fur is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: The child of eastern immigrants she idolized her father. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Retire the richest woman in the east.
Ideals: Entrepeneur, Optimist. Bonds: Immigrant, Has a crush, Adventurer. Occupation: Dyer
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 3 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 5 (-3) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Uncommon Weapon.
Chay Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He usually wears his red robe and has his shortbow always slung over his shoulder. With bright blonde hair and a scraggly beard. His ears are large.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born blind and as such lacked many opportunities for work. Chay liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Carter soon after.
Motivation: To be a Blacksmith again.
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Carter
Voice: Prounounces S like Z
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 9 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 6 (-2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp. Amber (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
