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NPC Generator

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Advanced [show]


Baern Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears rags and sports a simple walking cane. His auburn hair is long and unkept. His eyes, though not visible through his cowl, are amber.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Baern has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and someone believes him a fraud

Ideals: Athletic, Gifted. Flaws: Ugly, Shy, Disease. Bonds: Poor. Occupation: Herbalist

Voice: Scottish accent

Attributes [hide]

Baern Daraln, Male Dwarf Fighter 3
Medium (4'5") Dwarf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)10 (+0) 10 (+0)10 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Red spinel (80 gp). Rhodochrosite (13 gp). Pink pearl (80 gp).


Social Check DCs


Cressel Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a moderate pudge and is not very fit. His brown hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is used to getting what he wants. In part because he is a meticulous planner.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a soldier and died while he was still young. Cressel was left his father's suit of armor and trained in its use and care. He has worked as a Interpreter like his father before him.

Motivation: His relatives are trying to arrange a marriage; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Professionalism, Gifted. Bonds: Attractive, Job, Military, Family. Occupation: Interpreter

Voice: Prounounces S like Z

Attributes [hide]

Cressel Mystery, Male Tiefling Expert 2
Medium (6'8") Tiefling, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)11 (+0) 8 (-1)15 (+2)
Skills Athletics +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +4

Possessions: 7000 cp. 1 Masterwork Common Melee.


Social Check DCs


Pûg Southey, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has a large white mantle and cape that has been intricately interwoven into his red robe. His red hair is smooth and relatively long. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He works hard and plays hard.

History: He was raised in a white middle class family as the only child. A freak accident while working with his Banker father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To end his boredom; and he is content

Ideals: Philantrophist. Flaws: Ugly, Hedonist, Mundane, Disease. Occupation: Weaver

Voice: Jamaican accent

Attributes [hide]

Pûg Southey, Male Half-Orc Paladin 1
Medium (5'0") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)6 (-2) 15 (+2)9 (-1)
Skills Insight +4, Persuasion +1
Senses Passive Perception 12
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3000 cp. A pair of silk slippers encrusted with tiny pearls. (170 gp).


Social Check DCs


Sybil Blakely, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'7" has a big stupid grin on her face most of the time. She wears a faded coat and loose pants complete with Stetson hat. Her golden hair is cut short. Her blue eyes dart from person to person.

Personality: Sybil wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born a particularly ugly child, much to the horror of her parents. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her religion dominates her actions; and doesn't want to be a junk dealer and was forced into it by her family

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Family, Religious. Occupation: Junk Dealer

Voice: Gruff and masculine

Attributes [hide]

Sybil Blakely, Female Human Warlock 2
Medium (5'7") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)10 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 120 pp. Black velvet mask with numerous citrines (170 gp). Solid gold idol (300 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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