Euphemia Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has dyed her greying red hair a little too much giving a sharp red color. She has violet eyes.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born on a small isolated farm. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Euphemia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Justice, Fighting. Bonds: Poor, Nature. Occupation: Animal Trainer
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Sard (30 gp).
Armara Doom, Female Tiefling [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She has a moderate pudge and is not very fit. Her hair, while still mostly blue, has prominent grey streaks. Her fierce white eyes like to dwell on things.
Personality: Armara wants to be seen as a stoic, levelheaded, noble Cleric, so she tries to act the part. She does a good job, for the most part... She cannot resist a sob story and will often dote over anyone who has one.
History: She got into the Carter business at a young age. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and her religion dominates her actions
Ideals: Disciplined, Philantrophist. Bonds: Job, Adventurer, Religious. Occupation: Carter
Voice: Raspy
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 13 (+1) | 11 (+0) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Masterwork Uncommon Weapon.
Oriff Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a robe, a symbol of her god around her neck, and a quarterstaff on her belt. With bright golden hair. She has a dull look in her brown eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is lazy and tries to find solutions quickly.
History: She was raised in a white middle class family as the only child. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oriff fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She seems to be bored by most things.
Ideals: Fighting, Athletic. Flaws: Mundane, Lazy. Bonds: Religious. Occupation: Fisher
Voice: Draws out vowels
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 60 gp. Violet garnet (300 gp).
Gunter Branson, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a brown armored body suit, with a simple black line shooting up and back down. His long auburn hair reaches down to his waist. He wears an eyepatch.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a small toy that he constantly fidgets with.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Slave Trader
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
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