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Lone Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has dyed his greying beige fur a little too much giving a sharp beige color. His amber eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is skeptical of what others tell him and is slow to trust.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Marshal job and began his own company from there.

Motivation: To settle down with his crush; and wants to open a new tavern

Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Slave, Job, Has a crush. Occupation: Marshal

Voice: Soft and melodious

Attributes [hide]

Lone Of Storm, Male Tabaxi Monk 1
Medium (5'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)8 (-1) 10 (+0)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp.


Social Check DCs


Astaro Integrity, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She sports black clothing, slightly heavier than average wear. She wears her red hair down. Her skin is flawless and her black eyes scan people very quickly.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: From birth she was tutored by a cruel and relentless mentor. Astaro abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she wants to meet her childhood hero

Flaws: Terse. Bonds: Poor, Attractive, Adventurer, Mentor. Occupation: Bellfounder

Voice: Uses lots of figures of speech

Attributes [hide]

Astaro Integrity, Female Tiefling Rogue 1
Medium (4'11") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 7 (-2)17 (+3) 4 (-3)14 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 7
Languages Common, Infernal, Auran, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: 130 gp.


Social Check DCs


Morkral Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and carries rapiers. His brown hair and beard is wavy and long. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He believes the world needs to unite to get rid of illithids once and for all.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by illithids. Morkral was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Fighting. Flaws: Depressed, Disease. Bonds: Enemies, Rich. Occupation: Server

Voice: Low range voice

Attributes [hide]

Morkral Goblinbane, Male Dwarf Bard 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 5 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)12 (+1) 11 (+0)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 310 gp.


Social Check DCs


Shanairla Meliamne, Female Elf [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a custom-built plate barding that's adorned with blue lining and desert motifs. She has wavy chestnut hair. This amber eyed westerner is not easily forgotten.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: The child of a Apothecary, who enjoyed hunting, Shanairla was taken on many hunting expeditions. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Days after completing her studies, news broke out that her hometown was attacked by goblins. Shanairla was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Many goblins want her driven away.

Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Nature, In love. Occupation: Weaver

Voice: Prounounces S like Z

Attributes [hide]

Shanairla Meliamne, Female Elf Ranger 2
Medium (4'8") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 6 (-2)9 (-1) 13 (+1)8 (-1)
Skills Arcana +1, Deception +1
Senses Passive Perception 11
Languages Elven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Gold and topaz bottle stopper cork (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs

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