Adelard Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a robe, a symbol of magic around his neck, and a greataxe on his belt. He has a blonde handlebar mustache and slicked back blonde hair. His otherwise smooth face is marked with small tiny scars.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Adelard was born in the west. At a young age he loved to build and create. He worked as a nervous Dyer and found it very stressful. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: He wants revenge against illithids; and sabotage a competitor
Ideals: Fighting, Persistence. Bonds: Attractive, Job, Enemies. Occupation: Dyer
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 120 gp.
Riswynn Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears skinny pants and wears a brown and yellow robe with the hood down. She keeps her golden hair in a pixie cut. Her face is scarred and worn.
Personality: She is business-like. She takes instructions and follows them to the letter. Around other people she will do her best to conceal her emotions and appear jolly.
History: Riswynn was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her parents enrolled her in a Wizard school at a young age so that she could practice her martial talents. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: A need for knowledge about a nearby landmark; and she would like to get married and retire
Ideals: Professionalism, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Barkeep
Voice: Italian accent
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 80 gp.
Great Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. She carries a battered axe and tarnished quarterstaff as well. Her fur, while still mostly cinnamon, has prominent grey streaks. Her yellow eyes are slightly larger than normal.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Around other people she will do her best to conceal her emotions and appear jolly.
History: The child of northern immigrants she idolized her father. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Guardian, Immigrant, Criminal record. Occupation: Shipwright
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp.
Flogg Badger, Male Half-Orc [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally shirtless and showing off his tattooed chest. He wears a colorful flower in his auburn hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is afraid of women and trembles around them
History: He comes from a rich northern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants revenge against drow; and obtaining odd cultural tiefling artifacts is his passion
Flaws: Shy. Bonds: Attractive, Rich, Adventurer, Enemies. Occupation: Roofer
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. 1 Banded mail.
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