Eridred Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy chestnut stubble. She is dressed in earthy colors with a grey and pastel handkerchief worn on her left side. She has a hunchback. Her long chestnut hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born blind and as such lacked many opportunities for work. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Ideals: Philantrophist. Flaws: Ugly, Shy, Disease. Bonds: Criminal record, Job. Occupation: Painter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 70 gp. Jet (150 gp).
Dee Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: 2'9" and muscular, this southern woman prefers to wear flannel. She wears her blonde hair down. Her eyes are a pleasant hazel.
Personality: She can speak with the recently deceased. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: She was born the only child of a wealthy merchant. Her father took her hunting and taught her how to get in the mind of other creatures. She has been a successful dealer in antiques buying low and selling high.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and retire the richest woman in the south
Ideals: Athletic, Gifted, Entrepeneur. Bonds: Enemies, Nature. Occupation: Armorer
Voice: Low range voice
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 30 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Malquis Horineth, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is wearing colorful clothing, dressed as a Apothecary. Her moppish silver hair is in a traditional bowl cut. She wears round tiny glasses practically rammed into her face.
Personality: She dislikes all the random violence that takes place in the east. She is a font of random trivia from the lore and stories she has discovered
History: Born in the east to a Apothecary, Malquis learned a great deal about her mother's area of expertise. Like her mother and her brother before her, after school she went straight into learning to become a Apothecary. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: She feels threatened by others; and a need for knowledge about a nearby landmark
Ideals: Athletic, Pacifist, Logical. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Apothecary
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 7
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 4 (-3) | 5 (-3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 500 sp. 1 Chain shirt.
Qualen Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and blue handkerchief worn on his right side. He carries with him a set of axes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His black hair is long and unkept. He has gray eyes and a tan hat with a blue feather.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Enemies, Job. Occupation: Locksmith
Voice: Low range voice
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
