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NPC Generator

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Advanced [show]


Oolah Whitby, Female Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she is dressed in an above average manner. She has wavy white hair. Her gray eyes are slightly larger than normal.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Oolah hails from a village terrorized by illithids. Her psionic abilities were realized during a raid on her village. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want her driven away; and someone believes her a fraud

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Enemies. Occupation: Animal Trainer

Voice: Switch between two voices

Attributes [hide]

Oolah Whitby, Female Half-Orc Warrior 1
Medium (6'5") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)7 (-2) 8 (-1)5 (-3)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 300 sp. Jet (140 gp). 1 Masterwork Common Melee.


Social Check DCs


Bethrynna Galanodel, Female Elf [Permalink]

Personal [hide]

Description: She has a missing left arm. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her golden hair is cut short. She wears large thick round spectacles.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Sold as a small child to a necromancer, Bethrynna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Like her mother and her brother before her, after school she went straight into learning to become a Glassblower. She has built up a small fortune and can afford her own way.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Flaws: Impulsive. Bonds: Rich, Job, Mentor. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Bethrynna Galanodel, Female Elf Barbarian 2
Medium (4'7") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)12 (+1) 14 (+2)5 (-3)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 230 gp.


Social Check DCs


Elizabeth Tealeaf, Female Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a violet shirt with thin grey vertical stripes and pastel pants. She wears a colorful flower in her auburn hair. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born into a rich family. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She is wracked by social anxiety; and she is greedy

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Carpenter

Voice: Eastern European accent

Attributes [hide]

Elizabeth Tealeaf, Female Half-Elf Warlock 1
Medium (4'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 12 (+1)12 (+1) 7 (-2)10 (+0)
Skills Perception +0, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 80 gp. Coral (70 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Habor Music, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has dark red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Habor grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Habor. He has recently gotten a pet goose that steals things from people.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insomniac, Selfish, Insane. Bonds: Criminal record. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Habor Music, Male Tiefling Barbarian 1
Medium (6'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)8 (-1) 12 (+1)11 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 70 gp.


Social Check DCs

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