Tawna Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a well pressed and immaculate suit (or dress). Her blonde hair is cut short with large spiked bangs in the front. Her eyes, though not visible through her cowl, are violet.
Personality: While she acts the brute, she is far gentler than she would appear. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born at the edge of vast forest. She dropped out of school to support her sick mother, and resented it. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Her relatives are trying to arrange a marriage; and regain custody of her son
Ideals: Fighting, Logical. Bonds: Immigrant, Nature, Family. Occupation: Shoemaker
Voice: Raspy
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 8 (-1) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: Rhodochrosite (14 gp). 1 Masterwork Common Melee.
Nákra Gladstone, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. His white hair is singed and shortened. He is baby faced.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Nákra enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Nákra lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Hunter and found it very stressful. He has worked as a Hunter like his mother before him.
Motivation: To reunite with his absent mother.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Family, Job. Occupation: Hunter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4000 cp. Hematite (13 gp).
Mozikth Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears bulky black painted plate armor. His wide-brimmed hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is very quiet and rarely speaks above a whisper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Mozikth was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He's in love.
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Architect
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Nuraval Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears brown painted combat armor at almost all times. His white hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are a pleasant hazel.
Personality: He is fixated on the number 87. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also hits on women, regardless of circumstances.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a crush on the local Painter; and he would like to get married and retire
Flaws: Insane, Disease. Bonds: Poor, Has a crush. Occupation: Stylist
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 8 (-1) | 14 (+2) | 9 (-1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!

