Eleanor Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She carries a battered shortspear and tarnished hand crossbow as well. She keeps her golden hair in a pixie cut. Her blue eyes dart from person to person to random spaces in the air.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a logical person and will generally grow upset if things defy logic and science.
History: Eleanor was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Expand her business; and balancing her hectic life and new spy responsibilities is difficult
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Spy
Voice: Low range voice
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 130 gp. Gold dragon comb with red garnet eye (300 gp).
Tree Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman dresses like a well dressed Assassin does. She is muscular with a powerful set of arms. Her fur is yellow, silky, and of moderate length. She has a dull look in her hazel eyes.
Personality: Tree is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She cannot resist a sob story and will often dote over anyone who has one.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A gifted student she started as a Fisher, but she got bored and became a Assassin. She has achieved small success as a Assassin.
Motivation: To be a Fisher again; and expand her business
Ideals: Extrovert, Philantrophist. Bonds: Job, Attractive, Immigrant. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 10 (+0) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 100 gp.
John Ansley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He usually wears his grey robe and has his kukri always slung over his shoulder. His hair is short and golden. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He would rather hide behind his crafts than deal with other people.
History: John lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: Expand his business; and sabotage a competitor
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Job, Family. Occupation: Gardener
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 9 (-1) | 11 (+0) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 2 |
Possessions: 2800 sp.
Luthra Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. Her hair is red, silky, and of moderate length. Her eyes are likewise blue.
Personality: Luthra wants to be seen as a stoic, levelheaded, noble Bard, so she tries to act the part. She does a good job, for the most part... More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born in the north. Luthra was born on a far northern mountains where she grew up under the tutelage of her father, an expert Laborer. She left for the north, certain she would find work there.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Disciplined. Bonds: Attractive, Slave, Immigrant. Occupation: Laborer
Voice: Thin and wheezing
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 7 (-2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 5000 cp.
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