Barbena Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. Her hair is cut close to her head. She tend to wears goggles to shield her eyes.
Personality: She is fixated on the number 12. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her childhood dream was to be a Mayor, but she was a colossal failure. She now owns her own business.
Motivation: She is unsatisfied with her job.
Ideals: Gifted. Flaws: Insane, Racist. Bonds: Job. Occupation: Sculptor
Voice: Sensual and smooth
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 11 (+0) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Smoky quartz (40 gp).
Tree Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She very much looks the part of a Bowyer. Her red fur is kept up in a ponytail inside a deerstalker hat. Her eyes are amber.
Personality: She is very quiet and rarely speaks above a whisper. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She is a Lycanthrope in disguise. Like her mother and her brother before her, after school she went straight into learning to become a Bowyer. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Half-Elven compassion; and a need for knowledge about a nearby landmark
Flaws: Shy, Racist. Bonds: Job, Family, Adventurer. Occupation: Bowyer
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 7 (-2) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: Coral (140 gp). Red spinel (140 gp). Malachite (15 gp).
Blossom High-hill, Female Halfling [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a red shirt with thin black vertical stripes and violet pants. Her whole body is exceptionally muscular. She wears a broad hat to hide her balding. Her green eyes peer out from beneath her broad red hat.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She moves from town to town, unable to find a place to settle.
Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her
Ideals: Impeccable, Fighting, Artistic. Flaws: Insane. Bonds: Immigrant. Occupation: Crown-heir
Voice: Pirate accent
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 11 (+0) | 5 (-3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 300 sp.
Tim Garrick, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears his white hair down. He wears an eyepatch.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Sold as a small child to a brothel owner, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Tim was left his father's suit of armor and trained in its use and care. He was granted necromantic powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Mentor, Military. Occupation: Ruler
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 150 gp.
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