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NPC Generator

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Advanced [show]


Shadow In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'5". He is wearing a long, pastel, dusty cloak, and his gloved hand is found clutching a trident. His white fur is drawn into a tight pony tail with a rose scrunchie. His eyes are copper and beady.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Shadow reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Herbalist, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Job, Military. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

Shadow In Woods, Male Tabaxi Commoner 2
Medium (5'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)13 (+1) 9 (-1)11 (+0)
Skills Nature +3, Stealth +6
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 170 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Norûk Sheldon, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a fine chain shirt which he covers with white colored cloaks and clothing. He has moderate length auburn hair. His gray eyes are passionate and lively.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To be a Architect again; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker, Persistence. Bonds: Job, Rich, Criminal record. Occupation: Gardener

Voice: Booming voice

Attributes [hide]

Norûk Sheldon, Male Half-Orc Ranger 1
Medium (5'4") Half-Orc, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)14 (+2) 9 (-1)11 (+0)
Skills Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Orc, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Loopmottin Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest, and she perpetually has her nunchaku ready. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her brown eyes dart from person to person to random spaces in the air.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Cursed with vampirism at a very young age, Loopmottin has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Optimist, Gifted. Flaws: Disease, Insomniac. Occupation: Stableman

Voice: Forgets to breathe while speaking

Attributes [hide]

Loopmottin Nopenstallen, Female Gnome Monk 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 9 (-1)12 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 200 sp.


Social Check DCs


Millicent Beverly, Female Human [Permalink]

Personal [hide]

Description: She wears grey trousers with tan and blue striped suspenders. She wears various colorful collared shirts. She has a moderate pudge and is not very fit. Her auburn hair is braided into rings. Her face is covered beneath a completely black helmet.

Personality: Millicent is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.

History: Sold as a small child to a wizard, Millicent was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Extrovert, Artistic. Bonds: Family, Mentor. Occupation: Body Guard

Voice: Draws out vowels

Attributes [hide]

Millicent Beverly, Female Human Paladin 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 9 (-1)14 (+2)
Skills Nature +2, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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