Kite Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a worn and beaten armor. His beige fur is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Kite enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the north, but his parents moved at a very young age to the west. Kite abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he desires power and/or immortality
Flaws: Ugly, Selfish, Hedonist. Bonds: Immigrant, Adventurer. Occupation: Map Maker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 pp.
Merihim Sanctuary, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He has a large green mantle and cape that has been intricately interwoven into his yellow robe. His purple hair is greasy and uncared for. His eyes are likewise black.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Religious, Family. Occupation: Beggar
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 6 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Banded mail.
Trym Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black stubble. She wears a red coat over a white low-cut shirt, and a Stetson hat upon her head. She has a hunchback. Her black hair is matted, messy, and big. Her blue eyes dart from person to person to random spaces in the air.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She works hard and plays hard.
History: She was born at the edge of vast desert. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her spouse's relatives view her with great suspicion; and she's repulsed by the pc
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Nature, Family. Occupation: Blacksmith
Voice: Soft and mumbly
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 18 (+4) | 11 (+0) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 140 gp. 1 Masterwork Heavy steel shield.
Arjhan Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears just a black suit. His right hand appears badly burned and disfigured. His crest is white and curly. His fierce red eyes like to dwell on things.
Personality: His tongue was cut out and he uses sign language. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Disease, Forgetful. Bonds: Military, Attractive. Occupation: Shoemaker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 4 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 260 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp). Solid gold idol (400 gp). 1 Darkwood Buckler.
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